ANIMA RULES

TO DO

GENERAL RULES – Passive vs Active; Rules of Main & Secondary Abilities; Environmental rules, Calculations, Fatigue
FUMBLES and CRITS – Combat; Ability
COMBAT RULES – Modules, Maneuvers
MARTIAL ARTS and KI – Time of learning, Abilities,
MAGIC
PSYCHIC
OTHER – Elan
ERATA CHANGES (mostly copy pasted)

EXTRAS
[[New Psychic Powers & Disciplines etc]]
[[New Magical Spells & Schools etc]]

HOUSE RULES

ANIMA RULES

Stuffa Luffus PrangArang